![]() The jail space still prevents you from rolling unless your roll doubles within three turns, income tax still sucks, and there are still ways to put houses and hotels on properties. All of the spaces are identical to the board game and some of them function the same, like the worthless Just Visiting space. Monopoly's cutthroat tactics and strategic planning are completely absent, or at least fully defanged, in Monopoly GO!Īnd everything I just described is completely absent, or at least fully defanged, in Monopoly GO! From an aesthetic standpoint, Monopoly GO! bears all the stylings of the board game. Monopoly is cutthroat, strategic, and occasionally collaborative - teaming up with your younger sibling to knock your oldest sibling out of the running early on - and derives its fun from petty vengeance, backstabbing, and being the biggest jerk on the board. ![]() The goal of the game is to dominate the board’s real estate by acquiring monopolies of same-colored spaces and then bleeding your competition dry of all their cash when they land on your properties. ![]() Players all start with the same amount of money, gain $200 every time they loop back around to pass the starting GO space, and lose or make money by buying and trading properties, owing or collecting rent from other players, being blessed or cursed by the random chance spaces, etc. ![]()
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